The player, and the camera don't do anything I haven't done before, so I'm going to skip over them. But Touch Controls and building a section of UI via code? Those were some fun challenges for me, and the highlight of this project from a personal perspective. The many errors, learning new methods that can … Continue reading In The End: The rest of it
Category: Coding
Posts on my coding process, my code, and other code-related items.
In The End: Buildings
At the time of writing, there is an issue with the buildings where, despite no differences in code, all of the buildings bar one is reading an array that tells it what variants are available for that building. The issue is that single building which, for some reason as yet unkown, isn't collecting the required … Continue reading In The End: Buildings
In The End: Resources
Sometimes, its the little things that trip you up. As it was with the script for Resources. One script for each of the three resource producing objects, and a central script to store, update and provide information on all four resource types. Who'd of thought that a negative minus a negative does the same as … Continue reading In The End: Resources
The Basic Process
When I start a new Script, I always consider this first: What do I need? By this, I'm referring to what variables I'll be needing in the script. These could be in-game objects that I'm either changing or collecting information from, arbitrary values that I'd need to change later for balancing or values that I … Continue reading The Basic Process
