During week 7, work continued as normal until the end of week 8. At this point, every Team was required show their project in its current state. Feedback was provided and changes were noted down. For City Beyond The Stars, the viewers wished to walk between the domes rather than teleporting, alongside a lack of … Continue reading Weeks 7 to 13: The Re-Design
Category: Leading
Posts on providing tasks and other items regarding being Team Leader.
Weeks Three to Six: The Start of Assets
With the Team theortically prepared for creating art that has a retrofuture design and early comic style colouring, I set them on to making the game's assets. I was aware of teh relatively short timeframe we had to produce the game in, and as such set tasks in order of priority, to ensure that no … Continue reading Weeks Three to Six: The Start of Assets
Weeks One and Two: Learning the Art Style
There was a single, imperitive thing about City's art that needed to be mastered before production could actually start. The GDD stated that the art should "mimic the styles used to create early comic books". An entire Visual Guide was included in the original GDD, and this was used by the artists for their first … Continue reading Weeks One and Two: Learning the Art Style
