At the time of writing, odds are the narrative of the game universe will not be seen within the game. It was of no importance to the game as a whole, but I would still like to offically note it down. Who is the Player? The "Overseer", as named in the original GDD, works for … Continue reading My Personal idea of the Game’s Narrative
Author: Mydgx
In The End: The rest of it
The player, and the camera don't do anything I haven't done before, so I'm going to skip over them. But Touch Controls and building a section of UI via code? Those were some fun challenges for me, and the highlight of this project from a personal perspective. The many errors, learning new methods that can … Continue reading In The End: The rest of it
In The End: Buildings
At the time of writing, there is an issue with the buildings where, despite no differences in code, all of the buildings bar one is reading an array that tells it what variants are available for that building. The issue is that single building which, for some reason as yet unkown, isn't collecting the required … Continue reading In The End: Buildings
In The End: Resources
Sometimes, its the little things that trip you up. As it was with the script for Resources. One script for each of the three resource producing objects, and a central script to store, update and provide information on all four resource types. Who'd of thought that a negative minus a negative does the same as … Continue reading In The End: Resources
The Basic Process
When I start a new Script, I always consider this first: What do I need? By this, I'm referring to what variables I'll be needing in the script. These could be in-game objects that I'm either changing or collecting information from, arbitrary values that I'd need to change later for balancing or values that I … Continue reading The Basic Process
Weeks 7 to 13: The Re-Design
During week 7, work continued as normal until the end of week 8. At this point, every Team was required show their project in its current state. Feedback was provided and changes were noted down. For City Beyond The Stars, the viewers wished to walk between the domes rather than teleporting, alongside a lack of … Continue reading Weeks 7 to 13: The Re-Design
Weeks Three to Six: The Start of Assets
With the Team theortically prepared for creating art that has a retrofuture design and early comic style colouring, I set them on to making the game's assets. I was aware of teh relatively short timeframe we had to produce the game in, and as such set tasks in order of priority, to ensure that no … Continue reading Weeks Three to Six: The Start of Assets
Weeks One and Two: Learning the Art Style
There was a single, imperitive thing about City's art that needed to be mastered before production could actually start. The GDD stated that the art should "mimic the styles used to create early comic books". An entire Visual Guide was included in the original GDD, and this was used by the artists for their first … Continue reading Weeks One and Two: Learning the Art Style
Welcome!
Hello reader, I'm Matthew Messer, a student of Games Design and Art. For the second semster of our second year, we picked four Game Design Documents submitted by the class as a whole to go on and develop for the duration of the year. I am the Team Leader for one of those four projects, … Continue reading Welcome!
